Data date · 2026-10-23
Google Play · Game analysis
Tower & Mercenaries: Guild RPG on Google Play · givepro
United States · Top free/2026-10-23
No ranking records in this period.
Loading store information…
Data date · 2026-10-23
Google Play · Game analysis
Tower & Mercenaries: Guild RPG on Google Play · givepro
United States · Top free/2026-10-23
No ranking records in this period.
Loading store information…
Halloween costumes and a fae woods story.<br>- Halloween costumes: three named heroes per set. Looks change, stats stay<br>- Shop tabs: Featured, Heroes, Looks, Decor, Support<br>- Where the Roots Reached: unlock Elf Wardens, Elf Bladedancers and the Fae, and meet Olen and Sawin again. Elowyn Briar joins the Shop<br>- Next step guidance, ⓘ terms and a gear hint before Depart<br>- Knights and Monks gain more from gear, four weak skills buffed<br>- Company Plaque, Body font option, Boss Hunt ±5 and ±10, and fixes
You lead a mercenary company. A tower connects worlds. Climb through a ruined kingdom, misty bamboo forests and an empire of steel and gunpowder toward the dragon's nest. Defeat the ancient dragon on floor 50 to close the first chapter, then enter the Abyss from floor 51. The story runs all the way to an ending at the top, on floor 999. Tower & Mercenaries is a mercenary management sim and auto-battle strategy RPG. Battles play out on their own. Who you bring and where you place them is up to you. [Recruit and raise] Mercenaries from six races and ten classes apply to join. Judge their potential, then assign training, rest and wages. Age, fatigue and morale shape your strength. Share out gear and upgrade facilities before each expedition. The higher you climb, the better the applicants who come knocking. [Set the formation and watch] Place five across a front and back row, or six once you earn the perk. Picking who holds the front, who heals and who hunts the enemy back row decides the fight. The battle forecast points out weak spots, and each floor's mutations call for a different party and relics. [Named heroes and signature skills] Fourteen named heroes join with skills and stories of their own. Ordinary mercenaries split into three skills per class, so two of the same class can play very differently. [The Abyss and the end of growth] Awaken members through the Abyss Rite to raise their potential, and purify them if you change your mind. Members who reach SS can pass personal trials to break through to SS+, recruits included. [Your company's history] Companions grow, age, retire and sometimes fall in the tower. The Corridor of Rebirth can call the departed back. Inside the tower you meet rival companies to trade with or fight. The chronicle and codex keep every story. [A next goal in sight] "Next unlock" on your base lists upcoming named heroes, story chapters and trials in floor order. Material dungeons, weekly raids, Abyss contracts and perks give you goals beyond the climb. Hand-drawn pixel art, fully offline, no account needed. No ads or subscriptions. One purchase takes you to the floor 999 ending. 한국어 · English · 日本語 · 繁體中文
Store information reflects the latest available listing in this market, not the historical chart date.
Halloween costumes and a fae woods story.<br>- Halloween costumes: three named heroes per set. Looks change, stats stay<br>- Shop tabs: Featured, Heroes, Looks, Decor, Support<br>- Where the Roots Reached: unlock Elf Wardens, Elf Bladedancers and the Fae, and meet Olen and Sawin again. Elowyn Briar joins the Shop<br>- Next step guidance, ⓘ terms and a gear hint before Depart<br>- Knights and Monks gain more from gear, four weak skills buffed<br>- Company Plaque, Body font option, Boss Hunt ±5 and ±10, and fixes
You lead a mercenary company. A tower connects worlds. Climb through a ruined kingdom, misty bamboo forests and an empire of steel and gunpowder toward the dragon's nest. Defeat the ancient dragon on floor 50 to close the first chapter, then enter the Abyss from floor 51. The story runs all the way to an ending at the top, on floor 999. Tower & Mercenaries is a mercenary management sim and auto-battle strategy RPG. Battles play out on their own. Who you bring and where you place them is up to you. [Recruit and raise] Mercenaries from six races and ten classes apply to join. Judge their potential, then assign training, rest and wages. Age, fatigue and morale shape your strength. Share out gear and upgrade facilities before each expedition. The higher you climb, the better the applicants who come knocking. [Set the formation and watch] Place five across a front and back row, or six once you earn the perk. Picking who holds the front, who heals and who hunts the enemy back row decides the fight. The battle forecast points out weak spots, and each floor's mutations call for a different party and relics. [Named heroes and signature skills] Fourteen named heroes join with skills and stories of their own. Ordinary mercenaries split into three skills per class, so two of the same class can play very differently. [The Abyss and the end of growth] Awaken members through the Abyss Rite to raise their potential, and purify them if you change your mind. Members who reach SS can pass personal trials to break through to SS+, recruits included. [Your company's history] Companions grow, age, retire and sometimes fall in the tower. The Corridor of Rebirth can call the departed back. Inside the tower you meet rival companies to trade with or fight. The chronicle and codex keep every story. [A next goal in sight] "Next unlock" on your base lists upcoming named heroes, story chapters and trials in floor order. Material dungeons, weekly raids, Abyss contracts and perks give you goals beyond the climb. Hand-drawn pixel art, fully offline, no account needed. No ads or subscriptions. One purchase takes you to the floor 999 ending. 한국어 · English · 日本語 · 繁體中文
Store information reflects the latest available listing in this market, not the historical chart date.