Data date · 2026-10-21
Google Play · Game analysis
Noodlecake
Getting Over It on Google Play · Noodlecake
United States · Top free/2026-10-21
No ranking records in this period.
| Date | Rank |
|---|---|
| 2026-10-21 | Not listed |
Loading store information…
Data date · 2026-10-21
Google Play · Game analysis
Noodlecake
Getting Over It on Google Play · Noodlecake
United States · Top free/2026-10-21
No ranking records in this period.
| Date | Rank |
|---|---|
| 2026-10-21 | Not listed |
Loading store information…
| Antigua & Barbuda | #188 |
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| Argentina | #191 |
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| Armenia | #187 |
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| Aruba | #186 |
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| Austria | #191 |
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| Azerbaijan | #188 |
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| Bahamas | #189 |
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| Bahrain | #187 |
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| Bangladesh | #187 |
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| Belarus | #171 |
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| Belgium | #191 |
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| Belize | #189 |
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| Benin | #187 |
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| Bermuda | #160 |
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| Bolivia | #192 |
|---|
| Bosnia & Herzegovina | #187 |
|---|
| Botswana | #188 |
|---|
| British Virgin Islands | #158 |
|---|
| Bulgaria | #191 |
|---|
| Burkina Faso | #187 |
|---|
| Cambodia | #187 |
|---|
| Cameroon | #187 |
|---|
| Cape Verde | #187 |
|---|
| Cayman Islands | #159 |
|---|
| Chile | #191 |
|---|
| Colombia | #190 |
|---|
| Costa Rica | #190 |
|---|
| Côte d’Ivoire | #186 |
|---|
| Croatia | #191 |
|---|
| Cyprus | #191 |
|---|
| Czechia | #191 |
|---|
| Denmark | #191 |
|---|
Not listed means absent from our recorded chart, not unavailable in that market. Rankings are compared within each market.
| Antigua & Barbuda | #188 |
|---|
| Argentina | #191 |
|---|
| Armenia | #187 |
|---|
| Aruba | #186 |
|---|
| Austria | #191 |
|---|
| Azerbaijan | #188 |
|---|
| Bahamas | #189 |
|---|
| Bahrain | #187 |
|---|
| Bangladesh | #187 |
|---|
| Belarus | #171 |
|---|
| Belgium | #191 |
|---|
| Belize | #189 |
|---|
| Benin | #187 |
|---|
| Bermuda | #160 |
|---|
| Bolivia | #192 |
|---|
| Bosnia & Herzegovina | #187 |
|---|
| Botswana | #188 |
|---|
| British Virgin Islands | #158 |
|---|
| Bulgaria | #191 |
|---|
| Burkina Faso | #187 |
|---|
| Cambodia | #187 |
|---|
| Cameroon | #187 |
|---|
| Cape Verde | #187 |
|---|
| Cayman Islands | #159 |
|---|
| Chile | #191 |
|---|
| Colombia | #190 |
|---|
| Costa Rica | #190 |
|---|
| Côte d’Ivoire | #186 |
|---|
| Croatia | #191 |
|---|
| Cyprus | #191 |
|---|
| Czechia | #191 |
|---|
| Denmark | #191 |
|---|
Not listed means absent from our recorded chart, not unavailable in that market. Rankings are compared within each market.
Minor bug fixes and improvements.
A game I made For a certain kind of person To hurt them. Getting Over It with Bennett Foddy is a punishing climbing game, a homage to Jazzuo's 2002 B-Game classic 'Sexy Hiking'. You move the hammer with the mouse, and that's all there is. With practice, you'll be able to jump, swing, climb and fly. Great mysteries and a wonderful reward await the master hikers who reach the top of the mountain. To quote Jazzuo himself: "The hiking action is very similar to way you would do it in real life, remember that and you will do well". • Climb up an enormous mountain with nothing but a hammer and a pot. • Listen as I make philosophical observations about the problem at hand. • Between 2 and ∞ hours of agonizing gameplay, depending. The median time to finish for my playtesters was 5 hours, but the mean was closer to ∞. • Lose all your progress, over and over. • Feel new types of frustration you didn't know you were capable of.
Store information reflects the latest available listing in this market, not the historical chart date.
Minor bug fixes and improvements.
A game I made For a certain kind of person To hurt them. Getting Over It with Bennett Foddy is a punishing climbing game, a homage to Jazzuo's 2002 B-Game classic 'Sexy Hiking'. You move the hammer with the mouse, and that's all there is. With practice, you'll be able to jump, swing, climb and fly. Great mysteries and a wonderful reward await the master hikers who reach the top of the mountain. To quote Jazzuo himself: "The hiking action is very similar to way you would do it in real life, remember that and you will do well". • Climb up an enormous mountain with nothing but a hammer and a pot. • Listen as I make philosophical observations about the problem at hand. • Between 2 and ∞ hours of agonizing gameplay, depending. The median time to finish for my playtesters was 5 hours, but the mean was closer to ∞. • Lose all your progress, over and over. • Feel new types of frustration you didn't know you were capable of.
Store information reflects the latest available listing in this market, not the historical chart date.