| 阿鲁巴 | 暂无数据 | #57 |
|---|
| 澳大利亚 | #165 | #48 |
|---|
| 奥地利 | #120 | #44 |
|---|
| 巴哈马 | 暂无数据 | #58 |
|---|
| 孟加拉国 | 暂无数据 | #57 |
|---|
| 比利时 | 暂无数据 | #58 |
|---|
| 伯利兹 | 暂无数据 | #58 |
|---|
| 贝宁 | 暂无数据 | #58 |
|---|
| 百慕大 | 暂无数据 | #52 |
|---|
| 博茨瓦纳 | 暂无数据 | #57 |
|---|
| 英属维尔京群岛 | 暂无数据 | #53 |
|---|
| 保加利亚 | 暂无数据 | #133 |
|---|
| 布基纳法索 | 暂无数据 | #57 |
|---|
| 喀麦隆 | 暂无数据 | #56 |
|---|
| 加拿大 | #21 | #31 |
|---|
| 佛得角 | 暂无数据 | #56 |
|---|
| 开曼群岛 | 暂无数据 | #53 |
|---|
| 乍得 | 暂无数据 | #49 |
|---|
| 智利 | 暂无数据 | #83 |
|---|
| 哥伦比亚 | 暂无数据 | #155 |
|---|
| 科摩罗 | 暂无数据 | #51 |
|---|
| 刚果(布) | 暂无数据 | #49 |
|---|
| 刚果(金) | 暂无数据 | #50 |
|---|
| 哥斯达黎加 | 暂无数据 | #97 |
|---|
| 克罗地亚 | 暂无数据 | #127 |
|---|
| 塞浦路斯 | 暂无数据 | #64 |
|---|
| 捷克 | 暂无数据 | #94 |
|---|
| 丹麦 | #105 | #36 |
|---|
| 吉布提 | 暂无数据 | #51 |
|---|
| 多米尼克 | 暂无数据 | #49 |
|---|
| 埃及 | 暂无数据 | #104 |
|---|
| 厄立特里亚 | 暂无数据 | #48 |
|---|
| 爱沙尼亚 | 暂无数据 | #44 |
|---|
| 埃塞俄比亚 | 暂无数据 | #43 |
|---|
| 斐济 | 暂无数据 | #58 |
|---|
| 芬兰 | #142 | #39 |
|---|
| 法国 | #140 | #81 |
|---|
| 加蓬 | 暂无数据 | #58 |
|---|
| 冈比亚 | 暂无数据 | #49 |
|---|
| 德国 | #136 | #57 |
|---|
| 直布罗陀 | 暂无数据 | #49 |
|---|
| 希腊 | 暂无数据 | #113 |
|---|
| 格林纳达 | 暂无数据 | #49 |
|---|
“榜内未收录”表示未出现在当日已收录榜单中,不代表未发行。各地区排名独立比较。
| 阿鲁巴 | 暂无数据 | #57 |
|---|
| 澳大利亚 | #165 | #48 |
|---|
| 奥地利 | #120 | #44 |
|---|
| 巴哈马 | 暂无数据 | #58 |
|---|
| 孟加拉国 | 暂无数据 | #57 |
|---|
| 比利时 | 暂无数据 | #58 |
|---|
| 伯利兹 | 暂无数据 | #58 |
|---|
| 贝宁 | 暂无数据 | #58 |
|---|
| 百慕大 | 暂无数据 | #52 |
|---|
| 博茨瓦纳 | 暂无数据 | #57 |
|---|
| 英属维尔京群岛 | 暂无数据 | #53 |
|---|
| 保加利亚 | 暂无数据 | #133 |
|---|
| 布基纳法索 | 暂无数据 | #57 |
|---|
| 喀麦隆 | 暂无数据 | #56 |
|---|
| 加拿大 | #21 | #31 |
|---|
| 佛得角 | 暂无数据 | #56 |
|---|
| 开曼群岛 | 暂无数据 | #53 |
|---|
| 乍得 | 暂无数据 | #49 |
|---|
| 智利 | 暂无数据 | #83 |
|---|
| 哥伦比亚 | 暂无数据 | #155 |
|---|
| 科摩罗 | 暂无数据 | #51 |
|---|
| 刚果(布) | 暂无数据 | #49 |
|---|
| 刚果(金) | 暂无数据 | #50 |
|---|
| 哥斯达黎加 | 暂无数据 | #97 |
|---|
| 克罗地亚 | 暂无数据 | #127 |
|---|
| 塞浦路斯 | 暂无数据 | #64 |
|---|
| 捷克 | 暂无数据 | #94 |
|---|
| 丹麦 | #105 | #36 |
|---|
| 吉布提 | 暂无数据 | #51 |
|---|
| 多米尼克 | 暂无数据 | #49 |
|---|
| 埃及 | 暂无数据 | #104 |
|---|
| 厄立特里亚 | 暂无数据 | #48 |
|---|
| 爱沙尼亚 | 暂无数据 | #44 |
|---|
| 埃塞俄比亚 | 暂无数据 | #43 |
|---|
| 斐济 | 暂无数据 | #58 |
|---|
| 芬兰 | #142 | #39 |
|---|
| 法国 | #140 | #81 |
|---|
| 加蓬 | 暂无数据 | #58 |
|---|
| 冈比亚 | 暂无数据 | #49 |
|---|
| 德国 | #136 | #57 |
|---|
| 直布罗陀 | 暂无数据 | #49 |
|---|
| 希腊 | 暂无数据 | #113 |
|---|
| 格林纳达 | 暂无数据 | #49 |
|---|
“榜内未收录”表示未出现在当日已收录榜单中,不代表未发行。各地区排名独立比较。
Hold onto your controllers, this update is loaded! We’ve got new features, cooler levels, and extra polish all around. Performance is slick, bugs are history, and the fun is waiting for you!
Conveyor’s ready, pigs are on standby. Tap to send a pig onto the conveyor so it rains balls onto pixel cubes of its own color. The number above its head is its ammo: that’s how many hits it makes. Run out and it leaves the stage; if not, it slips into one of the 5 waiting slots and, when you tap again, it jumps back on the conveyor to fire another round. The conveyor has a capacity—push past the limit and you’ll need to wait. Send them in the right order, manage the flow, and hit the cubes to clear the board piece by piece. Simple mechanic, sticky loop: tap → flow → repeat. Highlights One-tap control: Quick sessions, easy one-handed play. Color matching: Pigs only hit their own color—no target-picking hassle. Conveyor capacity: Timing and queue management add a bite-size strategy layer. 5 waiting slots: Stack, sort, and launch at the perfect moment. Short but “one more round” feel: Perfect for micro-breaks. Satisfying pixel cleanup: Every hit leaves the board feeling crisp. For anyone who loves fast action-puzzles, timing, and flow management. The pigs are ready. The cubes… not so much.
以上为所选地区当前可用的商店资料,不代表历史榜单日期的版本。
Hold onto your controllers, this update is loaded! We’ve got new features, cooler levels, and extra polish all around. Performance is slick, bugs are history, and the fun is waiting for you!
Conveyor’s ready, pigs are on standby. Tap to send a pig onto the conveyor so it rains balls onto pixel cubes of its own color. The number above its head is its ammo: that’s how many hits it makes. Run out and it leaves the stage; if not, it slips into one of the 5 waiting slots and, when you tap again, it jumps back on the conveyor to fire another round. The conveyor has a capacity—push past the limit and you’ll need to wait. Send them in the right order, manage the flow, and hit the cubes to clear the board piece by piece. Simple mechanic, sticky loop: tap → flow → repeat. Highlights One-tap control: Quick sessions, easy one-handed play. Color matching: Pigs only hit their own color—no target-picking hassle. Conveyor capacity: Timing and queue management add a bite-size strategy layer. 5 waiting slots: Stack, sort, and launch at the perfect moment. Short but “one more round” feel: Perfect for micro-breaks. Satisfying pixel cleanup: Every hit leaves the board feeling crisp. For anyone who loves fast action-puzzles, timing, and flow management. The pigs are ready. The cubes… not so much.
以上为所选地区当前可用的商店资料,不代表历史榜单日期的版本。