Data date · 2026-10-21
App Store · Game analysis
Yevhenii Chelak
Wallz: Barricade Wall Game on App Store · Yevhenii Chelak
China mainland · Top free/2026-10-21
No ranking records in this period.
| Date | Rank |
|---|---|
| 2026-10-21 | Not listed |
Loading store information…
| Market | Top free |
|---|---|
| Tonga | #59 |
Not listed means absent from our recorded chart, not unavailable in that market. Rankings are compared within each market.
Data date · 2026-10-21
App Store · Game analysis
Yevhenii Chelak
Wallz: Barricade Wall Game on App Store · Yevhenii Chelak
China mainland · Top free/2026-10-21
No ranking records in this period.
| Date | Rank |
|---|---|
| 2026-10-21 | Not listed |
Loading store information…
| Market | Top free |
|---|---|
| Tonga | #59 |
Not listed means absent from our recorded chart, not unavailable in that market. Rankings are compared within each market.
English
NEW IN 1.7 The update that fills in everything around the match: puzzles you progress through, friends you can actually find, achievements worth chasing, and a board that behaves the way you expect. PUZZLES Daily puzzles are no longer a flat list. They sit on a path you move along, each step harder than the last, with your puzzle rating beside it — solve one above your level and it goes up, miss an easy one and it comes back down. - Rush: solve as many as you can against the clock, your best run is kept - Endgame puzzles: positions where a single wall decides the game - A puzzle leaderboard, separate from the match one, so solving counts for something - Three fresh puzzles every day, as before FRIENDS - Add a friend by their player code, or send a link that opens straight into a match - Requests you can accept or decline, instead of anyone landing in your list - Challenge a friend to a private game from their card, with no room code to dictate over the phone - See which of your friends are online before you invite them PROGRESS - Achievements for the things you already do: win streaks, perfect puzzle days, walls that turn a game around - A ranks screen that spells out every league and what rating it asks for, so the next step is never a guess - Season details: where you stand now, what the next league needs, how long is left - A daily win streak that counts up and shows on your profile IN A MATCH - Emotes and quick phrases: react to your opponent without leaving the board - A warning when your clock drops low, so a won game is not lost to a glance away - Walls go back to one way of being placed. Drag the wall where you want it and let go. The mode where a wall stuck to your hand until you tapped the board is gone, along with the taps that put walls where nobody meant them - Red always moves second, in every match. That now holds in rooms opened from the Android app and through a whole chain of rematches, not only in rooms this app created. Before, the order came from who opened the room, and in some of them red started - Leave by accident and you get a window to come back before the match is given away - Report a player straight from the result card, without hunting for where that button lives - Fixed: after you resigned, the result screen did not appear at all NOTIFICATIONS Reminders are no longer one daily send to everyone. They follow your own play now: a nudge a day after you stop, a different one after a week away, your rating summary once a week, and a word when the lobby is unusually busy. Fewer messages, and a reason behind each one. LOOK AND FEEL - Board themes, wall skins and pawn colours gathered into one place, with what you already own marked and ready to switch between - Your items live on their own screen, so a theme you unlocked months ago is not buried in a menu - Replays can be saved as video and shared, which is the fastest way to settle an argument about a wall Most of this list came from players writing in. Questions, bugs or ideas? Write to tech@ddinsights.org
Saw a wall game in your feed and want to play it right now? Wallz is the fast 1v1 wall strategy game: rush your pawn to the far side of the board and wall off your rival before they wall off you. Real opponents, matches in seconds, no pay-to-win. ONE RULE, ENDLESS DEPTH Every turn you either move one step or place a wall. Ten walls each, a 9×9 board, one goal: get across first. Cut the shortest path, bait your opponent into a dead end, then rush through the gap they never saw. ONLINE 1V1 IN SECONDS - Quick match with real players around the world - Three time controls: Bullet, Blitz and Rapid - A separate rating for every mode and global leaderboards - Leagues: climb from Bronze to the top PLAY YOUR WAY - Bot opponent that blocks, counters and punishes lazy walls - 4-player mode: four pawns, one board, walls everywhere - Local match: two players, one phone - Daily puzzles and quests with rewards SEE THE GAME LIKE A PRO Steps-to-goal counter under the board shows who's ahead at a glance. Stuck? Tap HINT and the engine highlights the best move in gold. After the match, count how many of your moves were optimal and replay any game move by move. Based on Quoridor, the classic barricade board game — rebuilt for the phone with one-thumb controls, fast animations and matches that fit into a 3-minute break. Play free. Learn the rules in one minute, master the walls over a lifetime. Questions or ideas? tech@ddinsights.org
Store information reflects the latest available listing in this market, not the historical chart date.
English
NEW IN 1.7 The update that fills in everything around the match: puzzles you progress through, friends you can actually find, achievements worth chasing, and a board that behaves the way you expect. PUZZLES Daily puzzles are no longer a flat list. They sit on a path you move along, each step harder than the last, with your puzzle rating beside it — solve one above your level and it goes up, miss an easy one and it comes back down. - Rush: solve as many as you can against the clock, your best run is kept - Endgame puzzles: positions where a single wall decides the game - A puzzle leaderboard, separate from the match one, so solving counts for something - Three fresh puzzles every day, as before FRIENDS - Add a friend by their player code, or send a link that opens straight into a match - Requests you can accept or decline, instead of anyone landing in your list - Challenge a friend to a private game from their card, with no room code to dictate over the phone - See which of your friends are online before you invite them PROGRESS - Achievements for the things you already do: win streaks, perfect puzzle days, walls that turn a game around - A ranks screen that spells out every league and what rating it asks for, so the next step is never a guess - Season details: where you stand now, what the next league needs, how long is left - A daily win streak that counts up and shows on your profile IN A MATCH - Emotes and quick phrases: react to your opponent without leaving the board - A warning when your clock drops low, so a won game is not lost to a glance away - Walls go back to one way of being placed. Drag the wall where you want it and let go. The mode where a wall stuck to your hand until you tapped the board is gone, along with the taps that put walls where nobody meant them - Red always moves second, in every match. That now holds in rooms opened from the Android app and through a whole chain of rematches, not only in rooms this app created. Before, the order came from who opened the room, and in some of them red started - Leave by accident and you get a window to come back before the match is given away - Report a player straight from the result card, without hunting for where that button lives - Fixed: after you resigned, the result screen did not appear at all NOTIFICATIONS Reminders are no longer one daily send to everyone. They follow your own play now: a nudge a day after you stop, a different one after a week away, your rating summary once a week, and a word when the lobby is unusually busy. Fewer messages, and a reason behind each one. LOOK AND FEEL - Board themes, wall skins and pawn colours gathered into one place, with what you already own marked and ready to switch between - Your items live on their own screen, so a theme you unlocked months ago is not buried in a menu - Replays can be saved as video and shared, which is the fastest way to settle an argument about a wall Most of this list came from players writing in. Questions, bugs or ideas? Write to tech@ddinsights.org
Saw a wall game in your feed and want to play it right now? Wallz is the fast 1v1 wall strategy game: rush your pawn to the far side of the board and wall off your rival before they wall off you. Real opponents, matches in seconds, no pay-to-win. ONE RULE, ENDLESS DEPTH Every turn you either move one step or place a wall. Ten walls each, a 9×9 board, one goal: get across first. Cut the shortest path, bait your opponent into a dead end, then rush through the gap they never saw. ONLINE 1V1 IN SECONDS - Quick match with real players around the world - Three time controls: Bullet, Blitz and Rapid - A separate rating for every mode and global leaderboards - Leagues: climb from Bronze to the top PLAY YOUR WAY - Bot opponent that blocks, counters and punishes lazy walls - 4-player mode: four pawns, one board, walls everywhere - Local match: two players, one phone - Daily puzzles and quests with rewards SEE THE GAME LIKE A PRO Steps-to-goal counter under the board shows who's ahead at a glance. Stuck? Tap HINT and the engine highlights the best move in gold. After the match, count how many of your moves were optimal and replay any game move by move. Based on Quoridor, the classic barricade board game — rebuilt for the phone with one-thumb controls, fast animations and matches that fit into a 3-minute break. Play free. Learn the rules in one minute, master the walls over a lifetime. Questions or ideas? tech@ddinsights.org
Store information reflects the latest available listing in this market, not the historical chart date.