Shape a path through a quiet dragon sanctuary. Place each rune with care, join matching symbols, and bring the sleeping nests back to life. PLAN EACH PLACEMENT Work across a 6 × 6 board with ember, mist, and stone runes. Drag a rune into an empty space. Three or more matching runes connected up, down, left, or right merge into one rune of the next tier. Three tier-two runes become a dragon rune. Reach two tier-three runes of the displayed goal element before your 30 placements run out. OPEN THE SEALED PATHS Vine-wrapped stone seals block selected spaces. Their locations and one or two layers are visible from the start. A merge beside a seal weakens it; remove its layers to open that space. Each glade changes the seal layout and rune arrangement, inviting a different route through the board. USE EACH TOOL WITH PURPOSE One hint highlights a useful landing space without placing a rune for you. One clearing charm removes up to two randomly selected lowest-tier runes to ease a crowded board. Occasionally, a marked Starfire rune can be assigned to ember, mist, or stone before it is placed. If a glade is lost, one optional continue clears up to two lowest-tier runes and adds five placements. It does not require a purchase, an account, or a network connection. You can also replay any open glade and plan a different route. FOLLOW THE CHAPTER TRAIL Restore three chapters of four glades each. Complete a glade to open the next and earn up to three stars based on your remaining placements and whether you used a continue. A daily glade offers a date-based layout and a local star record. The first visit includes a short, skippable drag-and-merge demonstration. Sound effects are off by default and can be enabled in Settings. Chapter progress, sound preference, and daily records are stored on your device. The puzzle can be played offline.
以上为所选地区当前可用的商店资料,不代表历史榜单日期的版本。
Shape a path through a quiet dragon sanctuary. Place each rune with care, join matching symbols, and bring the sleeping nests back to life. PLAN EACH PLACEMENT Work across a 6 × 6 board with ember, mist, and stone runes. Drag a rune into an empty space. Three or more matching runes connected up, down, left, or right merge into one rune of the next tier. Three tier-two runes become a dragon rune. Reach two tier-three runes of the displayed goal element before your 30 placements run out. OPEN THE SEALED PATHS Vine-wrapped stone seals block selected spaces. Their locations and one or two layers are visible from the start. A merge beside a seal weakens it; remove its layers to open that space. Each glade changes the seal layout and rune arrangement, inviting a different route through the board. USE EACH TOOL WITH PURPOSE One hint highlights a useful landing space without placing a rune for you. One clearing charm removes up to two randomly selected lowest-tier runes to ease a crowded board. Occasionally, a marked Starfire rune can be assigned to ember, mist, or stone before it is placed. If a glade is lost, one optional continue clears up to two lowest-tier runes and adds five placements. It does not require a purchase, an account, or a network connection. You can also replay any open glade and plan a different route. FOLLOW THE CHAPTER TRAIL Restore three chapters of four glades each. Complete a glade to open the next and earn up to three stars based on your remaining placements and whether you used a continue. A daily glade offers a date-based layout and a local star record. The first visit includes a short, skippable drag-and-merge demonstration. Sound effects are off by default and can be enabled in Settings. Chapter progress, sound preference, and daily records are stored on your device. The puzzle can be played offline.
以上为所选地区当前可用的商店资料,不代表历史榜单日期的版本。