Lead a masked jester across a city in one night, winning duels with a card deck. Joker Jewels is a card duel adventure set in one long night. You play ▶️ a jester who must cross a rainy city, one stop at a time ⏱️, and ring a stolen bell before dawn. Pick one of three jesters: a Tumbler, a Juggler or a Satirist. Each has its own Wit, Grace and Nerve, its own Heart, a starting deck of ten cards and a keepsake that helps from the first turn. You can start 🚀 from a random night or enter a seed to replay one you liked. Each night is a branching map 🗺️. Every floor gives you a choice of stops, such as duels, wagers, lanterns, peddlers, lost trunks, rivals and foggy unknowns. Look ahead, pick your route 🧭 and plan for the boss at the end. Duels are played with cards. You spend a few points of energy each turn to play ▶️ attacks and guard cards. You see 👀 what each masked foe plans to do before you choose. Build 🔨 up Momentum, toss cards into the air and catch them later, and keep an eye on your draw pile and discard pile. Some duels face you against two foes at once. Make the troupe your own: - Edit a jester's name and archetype - Add your own portrait - Spend training points on Wit, Grace and Nerve - Choose a keepsake - Create new ✨ jesters to join the troupe Joker Jewels lets you choose how hard the night is: Gentle, Standard or Midnight. You can also switch combat math 🧮 between a detailed view that shows the reason ❓ behind every number 🔢 and a compact view. Joker Jewels is for players who like short, tactical card battles and a new ✨ route 🧭 every time ⏱️. Start 🚀 a night, build your deck and see how far the bells carry you.
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